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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / captain / models.lua < prev   
Text File  |  2005-07-16  |  4KB  |  224 lines

  1.  
  2. createRoom(41, 29, "images/"..codename.."/vladova-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXXXXX.X.XXXXXXX.XXXXXXXXXXXXXXX
  8. XXXXXXXXXXXXXXX.X.XXXXXXX.XXXXXXXXXXXXXXX
  9. XXXXXXXXXXXXXXX.X.XXXXXXX.XXXXXXXXXXXXXXX
  10. XXXXXXX.......X.X.XXXXXXX.XXXXXXXXXXXXXXX
  11. XXXXXXX.......X.X.X....................XX
  12. XXXXXXX.......X.X.X....................XX
  13. XXXXXXX...........X........X....X......XX
  14. XXXXXXX...........X........XXXXXX......XX
  15. XXXXXXX................................XX
  16. XXXXXXX.................................X
  17. XXXXXXX........X.X.............XXXXXX...X
  18. XXXXXXX........X.X...............XXXX...X
  19. XXXXXXX........X.X......................X
  20. XXXXXXX........X.X...............X......X
  21. XXXXXXX........XXXX..............X......X
  22. X...XXX........X.................X.....XX
  23. X.X..............................X.....XX
  24. X......................................XX
  25. XXXXXX.X.XX...XXX.XX.X.................XX
  26. XXXXXX...XXXXXXXXXXX.XXXXXXXX.......XXXXX
  27. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XX..XXXX
  28. ...........X................X........XXXX
  29. .................................XX..XXXX
  30. ......................................XXX
  31. XXXXX..XXXXX....XXXXXXXXX.XXXXXXXXXXXXXXX
  32. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  33. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  34. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  35. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  36. ]])
  37. addItemAnim(room, "images/"..codename.."/vladova-w.png")
  38.  
  39. item_light = addModel("item_light", 11, 11,
  40. [[
  41. XXX
  42. ]])
  43. addItemAnim(item_light, "images/"..codename.."/mapa_v.png")
  44.  
  45. item_heavy = addModel("item_heavy", 12, 9,
  46. [[
  47. X
  48. X
  49. ]])
  50. addItemAnim(item_heavy, "images/"..codename.."/vladova-2-tmp.png")
  51.  
  52. small = addModel("fish_small", 12, 12,
  53. [[
  54. XXX
  55. ]])
  56. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  57.  
  58. big = addModel("fish_big", 8, 12,
  59. [[
  60. XXXX
  61. XXXX
  62. ]])
  63. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  64.  
  65. item_light = addModel("item_light", 15, 5,
  66. [[
  67. X
  68. X
  69. X
  70. X
  71. ]])
  72. addItemAnim(item_light, "images/"..codename.."/stozar_m.png")
  73.  
  74. item_light = addModel("item_light", 15, 0,
  75. [[
  76. X
  77. X
  78. X
  79. X
  80. X
  81. ]])
  82. addItemAnim(item_light, "images/"..codename.."/stozar_v_l.png")
  83.  
  84. item_light = addModel("item_light", 17, 0,
  85. [[
  86. X
  87. X
  88. X
  89. X
  90. X
  91. ]])
  92. addItemAnim(item_light, "images/"..codename.."/stozar_v.png")
  93.  
  94. item_light = addModel("item_light", 17, 5,
  95. [[
  96. X
  97. X
  98. ]])
  99. addItemAnim(item_light, "images/"..codename.."/pohar.png")
  100.  
  101. diamant3 = addModel("item_light", 26, 23,
  102. [[
  103. X
  104. ]])
  105. addItemAnim(diamant3, "images/"..codename.."/krystal_m_00.png")
  106. -- extsize=3; first="krystal m 0.BMP"
  107.  
  108. item_heavy = addModel("item_heavy", 26, 21,
  109. [[
  110. XX
  111. XX
  112. ]])
  113. addItemAnim(item_heavy, "images/"..codename.."/vladova-10-tmp.png")
  114.  
  115. ocko = addModel("item_light", 35, 20,
  116. [[
  117. X
  118. ]])
  119. addItemAnim(ocko, "images/"..codename.."/oko_00.png")
  120. -- extsize=4; first="oko 0.bmp"
  121.  
  122. item_light = addModel("item_light", 30, 5,
  123. [[
  124. XXXX
  125. ]])
  126. addItemAnim(item_light, "images/"..codename.."/rahno_m.png")
  127.  
  128. item_light = addModel("item_light", 22, 5,
  129. [[
  130. XXXXXXXX
  131. ]])
  132. addItemAnim(item_light, "images/"..codename.."/rahno_v.png")
  133.  
  134. lebkic = addModel("item_light", 9, 16,
  135. [[
  136. XX
  137. XX
  138. ]])
  139. addItemAnim(lebkic, "images/"..codename.."/lebza_00.png")
  140. -- extsize=3; first="lebza 0.BMP"
  141.  
  142. diamant1 = addModel("item_light", 8, 11,
  143. [[
  144. X
  145. ]])
  146. addItemAnim(diamant1, "images/"..codename.."/krystal_f_00.png")
  147. -- extsize=3; first="krystal f 0.BMP"
  148.  
  149. hakahak = addModel("item_light", 31, 11,
  150. [[
  151. XX
  152. X.
  153. X.
  154. X.
  155. X.
  156. X.
  157. ]])
  158. addItemAnim(hakahak, "images/"..codename.."/hak_00.png")
  159. -- extsize=2; first="hak0.BMP"
  160.  
  161. item_light = addModel("item_light", 32, 12,
  162. [[
  163. XXX
  164. ..X
  165. ..X
  166. ..X
  167. ..X
  168. .XX
  169. ]])
  170. addItemAnim(item_light, "images/"..codename.."/stul.png")
  171.  
  172. item_heavy = addModel("item_heavy", 32, 19,
  173. [[
  174. XX
  175. ]])
  176. addItemAnim(item_heavy, "images/"..codename.."/vladova-18-tmp.png")
  177.  
  178. item_light = addModel("item_light", 31, 17,
  179. [[
  180. ....X
  181. XXXXX
  182. ]])
  183. addItemAnim(item_light, "images/"..codename.."/nuz.png")
  184.  
  185. item_light = addModel("item_light", 35, 12,
  186. [[
  187. XX.
  188. XX.
  189. X..
  190. XXX
  191. X.X
  192. ]])
  193. addItemAnim(item_light, "images/"..codename.."/kreslo.png")
  194.  
  195. item_heavy = addModel("item_heavy", 25, 3,
  196. [[
  197. X
  198. X
  199. ]])
  200. addItemAnim(item_heavy, "images/"..codename.."/vladova-21-tmp.png")
  201.  
  202. diamantv = addModel("item_light", 32, 21,
  203. [[
  204. XX
  205. ]])
  206. addItemAnim(diamantv, "images/"..codename.."/drahokam_00.png")
  207. -- extsize=5; first="drahokam 0.BMP"
  208.  
  209. diamant2 = addModel("item_light", 19, 17,
  210. [[
  211. X
  212. ]])
  213. addItemAnim(diamant2, "images/"..codename.."/krystal_c_00.png")
  214. -- extsize=3; first="krystal c 0.BMP"
  215.  
  216. item_light = addModel("item_light", 34, 21,
  217. [[
  218. XX
  219. ]])
  220. addItemAnim(item_light, "images/"..codename.."/mapa_m.png")
  221.  
  222.  
  223.  
  224.